how difficult would it be to plug in another infocom game? it would be fascinating to see the NPC interaction code and NPC transit system at work in something like ‘deadline’. especially since these topics are largely missing from the ‘learning ZIL’ resources.
Since those topics are missing from the known resources, I’d have to figure them all out myself. So it would be a fair amount of work. :)
And all the object and global identification is just a lot of manual work for each game. I can’t realistically spend that kind of time.
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Just wanted to add to what others have already said, this is amazingly cool. Great work.
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Thanks!
Discussion on hacker news Zork: The Great Inner Workings (2020) | Hacker News
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