They’ll be announced later this afternoon, once EJ and I have properly tabulated the results from the Google sheet. We’ll make an official results post then as well (including rankings directly from Itch).
Thank you to everyone who participated!
They’ll be announced later this afternoon, once EJ and I have properly tabulated the results from the Google sheet. We’ll make an official results post then as well (including rankings directly from Itch).
Thank you to everyone who participated!
At last, it’s time for the Official Results!
The top 20 games were:
More results to follow, since I can only @ ten users per comment…
The ribbon winners were:
Best Use of Short Form
Best Use of Interactivity
1 (tie). Gentleman, Adventurer, Crocodile by Akzidenz
1 (tie). You Can’t Save Her by Sarah Mak
1 (tie). Thread unlocked. by Max Fog (@SomeOne2)
1 (tie). I PROMISE I AM WORKING ON THE GAME by @manonamora
Best Story-Focused Game
Best Puzzle-Focused Game
Most Replay Value
1 (tie). A Mind to Call Home by cpollett
1 (tie). you are an ancient chinese poet in exile by KA Tan
2 (tie). Lazarrien: A Love Story by DemonApologist
2 (tie). Quest for the Teacup of Minor Sentimental Value by Damon Wakes
Best Previously Unawarded Game
We would also like to give a nod to karma champions Max Fog, DemonApologist, @alyshkalia, and @Lionstooth, the entrants who rated the largest number of other games in the comp. A healthy amount of engagement on the rating/voting end of things is vital to keeping the SGS going and making the results fair and satisfying, so thank you for your contributions!
Thanks for letting us showcase 31st March!
Thanks for hosting this showcase again!
Thanks for running the showcase—always a fun opportunity to play a bunch of games I missed last year! Really nice to see that my work resonated with others.
Great work everyone, and thank you so much to the organizers!!
I was only able to play and rate less than 1/3rd of the entries but I want to mention that several of those that placed lowest in the rankings were among the ones I personally found the most interesting or fun — I think everyone has a lot to be proud of! It was a joy to participate alongside you all and discover (or rediscover) such a great variety of little games. And it makes me incredibly happy to know that a few people had fun with mine!
Does the SGS need a Golden Cranberry of Discord?