I should also note that Scroll Thief was a massively over-ambitious first work whose planned sequels collapsed under their own weight. I spent the next few years unwilling to release anything unless it was up to Scroll Thief’s standards, in terms of size and complexity, which practically meant not releasing anything at all.
I’ll polish up the remains for some comp or other in the future—there are some good bits there, but the scope creep really got away from me!