'The Organ Grinder's Monkey' released

Synopsis

There’s a carnival in town and your young son has been pestering you to go. You know you can’t afford it, but, after consulting with the wife, she convinces you to go.

Background

This game was written for PunyComp 2025. The theme required the player to interact with an animal in order to complete the game. That’s certainly an interesting theme, but I had no intention of entering the comp, due to other commitments, such as The BDB Project.

Submissions for the comp closed on 2 December 2025. Eleven hours, fifteen minutes before submissions closed, @fredrik sent a reminder on the PunyInform Discord server and asked if anyone was still working on their submission. I jokingly said “Is it too late to start?” and he responded “Go for it!” That sounded like a challenge!

By this time, there was 10.5 hours left and it was 11:30 p.m. local time, so I would have to write something quickly before going to bed. That gave me only 2 or 3 hours. Now nobody in their right mind would start a game under those circumstances, but I had an idea…

I dug into my “adventure ideas” folder and pulled out some notes for something that I hadn’t used in my SeedComp game The King’s Ball. It involved an organ grinder and his monkey. All I had to do was work out exactly what the puzzle was and build a story around it. The interaction with the monkey should be enough to satisfy the comp’s theme.

And so, I worked through the night until the sun came up. 6.5 hours later, I had a cute little game with one or two puzzles, a number of NPCs and some interesting background shenanigans that most players probably won’t even notice. Needless to say, I didn’t have time to test it, so it may have bugs.

I got it submitted on time, then spent the next day or two working on the cover art, game page and online version. (I spent more time on this than the game itself.)

Where to play/download

If you’ve got 5 or 10 minutes to spare, give it a try (I think it’s fairly easy) and let me know if you find any bugs or have any suggestions for a post-comp release. You can play it online at The Organ Grinder’s Monkey or download the z5 file to play in your favourite Z-code interpreter.

While you’re there, play and rate the other entries, as well. There are only 7 of them and they all look pretty interesting.

14 Likes

Congrats Garry, for creating a new text-adventure game and putting it into PunyJam 2025, despite short time available.

I know that you have much experience with Inform 6 and with creating advanced, polished and playable games. Every production is different, and contains a variety of ideas merged into one, quality game.

I wouldn’t be in time even if I had month for production because I have no experience with Inform 6.

In ADL I would make it, as I’m familiar with it, but still need time to build an interesting story, which is the most important thing to do for me.

As I wrote few days ago, I won’t move to Inform 6 until I implement better story in ADL. This is basic requirement, independent from the language used. Thus I look forward to next Jam like TALP or ParserComp or the mentioned Spring Thing.

I also try to make notes with ideas. But I admit, I need to get lessons from my past projects, especially flaws which were pointed out by reviewers.

I allocate much time to improve my work, yet most of this time my work isn’t efficient, but it’s going in the right direction.

I also noticed, apart C-like, object-oriented Inform 6, a Dialog language, which looks (in syntax) similar to ADL.

Please, forgive that I use ADL/AdvSys or ADMS/EAC and other less-popular systems for Amiga instead of much more popular Inform, PAWS etc. I just like to use their capabilties, and love public domain software and various authors.

Note that I learned some programming this way (as source-code in C was included) and also - thanks to text-adventures - enhanced my English language vocabulary and skills.

Greetings - and good luck with your Jam entry. :slight_smile:

1 Like

I am going to play your game right now. I downloaded It becouse itchio warnred me about your release.

Don’t worry about testing. You are best writter thank necessary. Thank you for this release.

1 Like

I received some really good feedback from an email correspondent reporting lots of bugs. Many of these were not likely to be encountered by most players, but I’ve fixed them anyway.

I’ve also taken the opportunity to change the starting location and make the two purchases mandatory before entering the end game.

As this game was entered in a competition, I won’t do any updates before the voting period finishes on 1 January 2026, but I’d like to do a post-comp release shortly after that.

If anyone would like to test the game and send bug reports or suggestions, please do so and I’ll incorporate the fixes in release 2.

4 Likes