2011 saw the Hugo release of Robb Sherwin’s Cryptozookeeper, one of the largest multimedia-enhanced IF games ever. That alone makes it a good year for Hugo, as we Hugo users are few. A handful of us thought we’d end the year on a good note and challenge ourselves to a SpeedIF. Schedule-fitting and unexpected interest from some non-Hugo-savvy authors have turned that idea into an altogether different thing, though.
Now, we christen that thing, “The Hugo ‘Open House’ Competition.” The rules:
Games can be any size and can even be a work already in progress.
Games are due the morning of December 31st. The entrant is then free to (and somewhat expected to) celebrate the transition into the new year heartily.
Waiting until the last week (or day) even and writing a classic-SpeedIF-sized game is viable (we made the coding-time intentionally vague so newcomers can as much time as they want acquainting themselves).
Links to games can either be posted here or at the joltcountry forum. If you don’t have any place to upload your game, e-mail your entry to roodyyogurt at gmail.
Games will not be ranked. There will not be prizes other than acceptance into a small yet tightknit group of IF enthusiasts.
NOTE: This competition does not intend to interfere with the several-years-strong New Year’s Speed IF tradition. Hopefully, the two will coexist nicely. I, for one, intend to enter both (assuming there is a New Year’s Speed IF).
Let me add that while Hugo “Open House” games have no required premise, those looking for ideas are invited to design games inspired by the trailer to that upcoming movie, Hugo. Robots, giant clocks, what have you- would all be cool.
2011 was also a good year for Hugo because of Nikos Chantziaras’ Hugor interpreter, which has made it easier for people on Macs and Linux to get multimedia Hugo games up and running. An additional “Open House” suggestion is to write a game with someone or something with the intriguing name “Hugor.”
I may try to do this. I don’t have any chance of finishing a thorough game, but I think I might try to write something in one sitting and then maybe clean it up.
Since works already in progress are allowed, I suppose I hypothetically could enter the game I’ve been working on for a year now, but I think I would rather write a quick, no-pressure game based on the suggested theme. Also, I’ve already failed to meet all the deadlines and goals I’ve set for myself for my game, so I don’t have a right to intend to have it done in time for this comp, even though I feel that I could get it done.
If you’d to click on a link and have them all start downloading, alongside the Windows Hugor interpreter, just click here. There’s five new Hugo games and I think you’ll have a little bit of fun with them. I’m really psyched that we got two new IF authors (Taleslinger and Flack) to give Hugo a try.
Thanks. Fixed. I am hoping Tdarcos posts the source to what he has constructed. The whole teleporter thing comes from a discussion on the JC forum, where I was brainstorming a way to transport the player anywhere during play.
And then Roody noted that the debugger allows for that. [emote]:)[/emote]