I’m definitely guilty of being an anxious mess while playing a lot of the games, and this was one of them. (Linking my review of The Bat here.)
Here, it seems especially tricky to tune the apparent time crunch (the game giving the impression that time is especially consequential with live feedback on the charity donation totals and the swarm of people wandering in through the foyer and demanding various things) vs. the actual time crunch (there seems to be nothing that would actually cause you to be unable to finish this game regardless of how inefficient your turns are, making the “crunch” illusive). A more sensitive player like me might be on the verge of shutting down because of the former; a more confident player might feel a distinct lack of stakes and tension due to the latter.
Personally, I think this game did a great job finding a reasonable balance. Due to how I played a lot of games over such a condensed period of time, in hindsight it seems like my emotions were more heightened than normal and that bled across games, vs. how one might experience playing this game more in isolation. Hard to say, really!