Text adventure framework with transpiler - crazy idea?

PAWs was only released for the Spectrum and CP/M machines. The earlier Quill was on a lot more machines and, although nowhere near as powerful, it can still produce a decent adventure. There’s been several new Quilled adventures in the past few years that I’ve really enjoyed.

As all the “Gilsoft” systems share a common “language”, it’s relatively easy to move code between the Quill, the PAWs, and DAAD. It’s a case of picking the system that best fits the platform and the adventure you want to create.

Not really, but anyway, Quill doesn’t care about verbs & nouns… it just looks at them as two words. And PAWs doesn’t really care about the order of verb & noun. I’ve specifically exploited that fact in one of my previous adventure games.

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AGT allows use of a text editor to write the game and make changes. This is a HUGE plus in its favor, so if you can do that with your system then by all means do so.