testing to see whether the current action is out of world

Is there an easy way to check whether the current action is an action out of world? It seems as though the I6 “meta” flag should help here, but I’m too much of an I6 tyro to know exactly how to solve it.

There sure is:

To decide whether the current action is an action out of world: (- meta -)

That is remarkably straightforward!

Unfortunately it turns out that I’m in a situation where I need to check whether the last action was out of world (for my sins, I’m in a situation where I’ve been forced to tie the “every turn” rules to running just before printing the command prompt, and I want to stop them from running for actions out of world), so I’m doing an egregious hack involving setting a flag in the Before rules. With luck the underlying bug will get fixed before final release.

I can’t help you, Matt, but thanks for asking this, and Juhana, thanks for answering! I have a good use for this code now, myself.