Update: Fixed the 403 error at the link, I’m pretty sure! My apologies!
Hi folks! I’ve recently achieved what I’m pretty sure is playthrough-complete status with my current (first) IF project, Valley of Steel. It’s a fairly straightforward Infocom-style sequential-puzzle story game, and shouldn’t require any magical coincidences (i.e. like Deadline - be at this loc at this time to see stuff). It is possible to render it unfinishable via the wrong choices, of course.
I would be most grateful to anyone out there willing to give it a go and let me know what you find. I’m looking for any feedback at all, including but not limited to:
- Bugs (code or structure problems)
- Confusing functionality
- Confusing (or lacking) text/guidance/explanations/descriptions
- Puzzle feedback - too hard? Too easy (more likely)? Just Plain Obtuse? Etc.
- Writing feedback - Too much text? Not enough? Too boring? Too snarky? Enough plot? Not enough?
The game has a web page at http://e2podcast.spunkotronic.com/valley.html where you can find a link to the current build, Gargoyle/Zoom, and even an issue tracker. The issue tracker is anonymous, but identifying yourself on issues is helpful if you’d like a response. NOTE: The Issue tracker has spoilers in it.
The game is glulx, and is distributed as an inform 7 ‘testing release’ (so test code and commands work, I leave it to you to choose whether to go there or not )
Many thanks for all the help I’ve received here already. You guys know who you are. I’m especially proud of the subway.