This is not a request for volunteers – it’s a topic for discussion.
With the release of the new version of I7, I’m contemplating whether to finish a very large game that has languished on my hard drive for more than ten years. This is a straight-up parser game, it’s a sequel to my first game (Not Just an Ordinary Ballerina, released in 1999), and did I mention it’s large? It’s huge. Monstrously bloated, I think one could safely say.
The question is, if I go ahead and finish it, can I reasonably expect anyone at all to be willing to sit down and test it? Releasing a game without adequate testing is not a friendly thing to do, but my experience in the past (with smaller games) has been that the latter part of the game is often not tested as well as the first part, because testers don’t have the patience to keep slogging through. Giving people cheat codes to fast-forward to the 2nd half of the game is of course quite feasible, but would people want to just play the 2nd half (or the last 1/4) without knowing what came before?
I’d be curious to know what y’all think about this.
If I go back to work on the game, it will be ready for testing no sooner than 4 or 5 months from now. Before I commit to that amount of work, I’d like to know how people feel about testing such a monstrosity. I mean, it should be a fun game; that might help. There’s an octopus, a Lamborghini, a thoroughly annoying beautician, a wizard, a wooden Indian, and a singing fish. Among many other alleged treats…