Tech of IF [choice/parser]

Part of the appeal of Twine and other choice engines is there is a low-barrier to entry and a simple game is easy to make. However, based on the skill of the author, they can be used to create tremendously complicated and involved games.

I mean, Legos are “simple and low-tech”, but have you seen some of the stuff people make with them?

I have three rather large and complicated choice games - one of which has a combat system and simulates a text MMORPG. This is in AXMA which is basically Twine.

Uh… I respectfully disagree. That’s like saying “Seriously, you can just bake bread from scratch. First what you do is plant a field of wheat…it’ll be easier than buying flour from the store!”

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