This year I’ve started working on a mapper extension for Tads3 called the Tads3 cartographer. It can be found at GitHub - toerob/t3cartographer: A library for the Tads3 programming language that creates an in-game graphical map from a tads3 objects and outputs it in either ascii, svg, graphviz dot or html. along with all the information you need, examples and screenshots.
What does it do? It creates an in-game/exported map out of your tads3 game. you can either choose a map in textformat or svg-format and some experimental formats like graphviz dot and html. I would like to emphasize though that it is the SvgTileMap and ScalableTextTileMap format that’s most usable at this stage.
I think it is time for a beta release so I can gather bug reports and see what directions you would the library to take from here on.
I have plenty more features that want to add but may not be aligned with what’s most sought after for you and your game. So I would appreciate feedback!
Otherwise I hope it will be useful for someone. Either as an aid at design stage or as a in-game feature.