Swigian - Rainbus North

I felt with this piece as though the author had a cool hook — the idea of the minimal presentation and the identity of the protagonist — but that it doesn’t develop from there as successfully as it could. The mid-game puzzles felt like they were there just to be puzzles; in some games, that’s fine, but so much of this game was about the atmosphere aspects that

being required to move the canopic jars around felt very soup-can-puzzle-like

– there was no narrative reason for that to happen, and no symbolic/atmospheric reason either, really.

By contrast I did like the shroud-and-coin sequence because that did feel atmospheric and resonant. It wasn’t a hard puzzle at all, so it was more like being asked to enact a ritual.

Doing more with its premise would also help proof the game against two current vulnerabilities: it’s easily spoiled (if the listener knows Beowulf) or else easily not understood at all (if the player doesn’t know).