Twine Version: 2.3.9
Story Format: Sugarcube
I’m currently working on a game where I’m generating a few different classes of things that the player can interact with - for example planets, locations and characters. I’m going to use characters as my example just for simplicity.
My previous version worked by having a set number of these at game load, i.e. generating five characters with names, personalities, looks etc. That version was Harlowe, so all of those were stored into a unique datamap for each - e.g. $character1, $character2.
I just wanted to check if this is the right path, whether its possible and whether anyone had any examples/knew of any resources that would help?
I hope that all makes sense! I feel like I’d eventually figure something out, but I know from asking on here in the past people often have their own (usually much better than mine) solutions. Thanks in advance!