After just submitting my second game, I’ve come to feel the same way about “finishing” a game as I do about renovating a house. You’re done renovating when you run out of patience and money. You’re done with your game when you run out of patience and time. With both my games, I got to the point where I just could not look at it ever again after all that time obsessing and tweaking.
I could never have finished either game without the testers here. And I’ve come to understand how important it is to have testers who will be really hard on your game and try to break it, which requires people experienced enough to know where the weak spots are likely to be.
This is totally foreign to me. My nature is to complicate things, not simplify them. MVP seems like an excellent lesson for a beginner to learn, but I wonder if I’m capable of learning it.