Hello,
I have two silly questions regarding Inform 7 that I can’t seem to find elsewhere. Or, at least, I don’t know enough to determine where I could find them.
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In regards to the start room, I understand that the first room described automatically becomes the start room. But, is there a way to explicitly make a room the start room, without having it be the first room being read by Inform 7?
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Introduction. When my game starts, I have something like this that shows up:
A Super Lab
A lab for experimentation of concepts ... by Justahack
Release 1 / Serial number 091123 / Inform 7 build 5Z71 (I6/v6.31 lib 6/12N) SD
Lab
All manner of experimentation is handled in this pristine white room. There is a door to the east, leading into the Storage Room.
I’ve been trying to use Emily Short’s Basic Screen Effects’ “wait for any key” to achieve an affect where the game will wait for any key after it finishes the line, “Release 1 / Serial number …”
Then clear the screen and prints out the lab, but I’m not certain how to achieve that. I’ve tried to do this,
"A Super Lab" by Justahack
Include Plurality by Emily Short.
Include Basic Screen Effects by Emily Short.
Section 0 - Metadata
The story genre is "Science Fiction".
The story headline is "A lab for experimentation of concepts ..."
The release number is 1.
The story creation year is 2009.
The story description is "In the bowels of a small mountain, a small lab was mysteriously carved, almost by 'magic'. Shielded from prying eyes that were not privy to x-ray goggles, this small lab was used by an apprentice in various experimentations involving the mysterious languge of I7."
wait for any key;
clear the screen;
But that just brings up an error. When I was perusing this forum, I believe I came across something explaining that a line like, “Let X be 100.” has to be put underneath a rule, so I suspect that there is a similarity here. Since this works fine:
every turn:
clear the screen;
Any information would be appreciated.