Hello. TADS 3 has the option to build a stand alone game. I was wondering if Inform 7 has something similar.
Yes and no. It can make a standalone website for release, but if you want to make a native executable, you’ll need to use an external tool.
Thank you Daniel
What about this? Lectrote - IFWiki
You can also use this package to construct a “bound game”. This is a package containing Chromium, the interpreter, your game file, and perhaps some additional configuration. You can distribute this as a standalone game application.
It’s been a few years since anybody exercised that facility of Lectrote. I have a bug report that I haven’t followed up. Worth a shot, though.
It’s not quite the same, but both Windows Glulxe and Windows Git have a feature where, if you rename the interpreter executable to match the game name, running the interpreter automatically starts the game. So if your game file is called “My Game.gblorb”, and you put it in the same directory as the interpreter, and rename the interpreter executable “My Game.exe”, then running “My Game.exe” starts the interpreter with the game running.
But these days it’s probably easiest to put the Blorb file on a web page somewhere and run it in the browser with iplayif.com.
If it is playable with Parchment, you can make stand alone html files no matter the tool used to make the game: Parchment - IFWiki
I recently tried with python 313 and it failed the makedist.py
I had to do some workarounds to get it running on PC, so if that’s where you’re running it, this thread might be useful:
Oh, right.
Unfortunately that thread isn’t a simple recipe (you have to fill in your work directory name) and I don’t know enough powershell to fix the script.
I suspect it would work out of the box under WSL (Windows Subsystem for Linux).