@mathbrush I could provide direct download links for ‘Chronicles of the Moorwakker’ if that is suitable. Since some players would like to download the game, it would be comfortable for them to choose the download version from the Sping Thing website directly.
A heads-up for the author of Starfish and Crystallization, I have to zoom waaaaay out to see all the text; with the window at normal size, a lot of the text is cut off at the top of the text box.
The Spring Thing website, https://www.springthing.net/, is currently inaccessible for me (from two different locations) – ‘connection refused’ (ECONNREFUSED), on both http and https ports.
Yeah, it’s an anthology written by high school students from Slovakia! This is that school’s third year entering. Another of the back garden games is by a student as well, but their game is a little more complex and was submitted as its own entry.
oh no! thanks for the heads up. I’ll check on the signature image.
Would you mind sharing what browser you’re using? I’ve tried to address that same single-slot save glitch three different ways since I keep getting reports on it and neither I nor my testers have been able to replicate it.
Ahh that’s weird, I’m using Opera so maybe that’s the cause? I was able to reload fine from the menu screen after I closed the window and reopened it, though.
thank you for getting back to me! super weird! I’ve tested it in Opera with no issues on my end. I’m dying to know what’s causing this, because you aren’t the only one to see it. I’m glad it reloaded once you reopened though. thanks for your patience!
I’m getting it consistently on Firefox/Windows. As I think someone else said, it’s only happening from the sidebar in-game, it reloads fine from the initial screen. I’ll poke around and see if I can figure anything out.
Ah, I think I see what’s going on. In the Kill passage, you’re doing (dropdown: bind $saveLoader, ...(dm-names: (saved-games:))) but (dropdown:) gives an error if there’s only one option (it wants at least two to make a dropdown menu, I guess? Ugh).
So if the player only has a single save… then you get the error (or if they have no save then you get a slightly different error). So I guess you’d have to check for that and just load the single save if there’s one, or give a restart-game link if there are no saves?
…or, honestly, you already have this code in Load Game, so maybe you could (display: "Load Game") here just like you do in the initial menu?
yes! thank you! I figured it out. I’d fixed the issue with there only being one save from the load game passage, and completely forgot I didn’t just display that in “Kill.” Feels like such a silly mistake, but at least it’s (I think) fixed now for the online version.