Zeppelin Adventure
Detectiveland was a good game, but I don’t seem to love it quite as much as other people, and I think it was mostly because of a mismatch in genre expectations. Everything about its setup, and UI, and music indicated a noir mystery homage to me. Mysteries seem to work well for parser IF (or parser-like IF, like this was); small contained scenes-of-crimes, picking up items, clear goals. I went in thinking, something like Make it Good, Color the Truth, Death off the Cuff. I wasn’t thinking Monkey Island, which is what Detectiveland actually is, puzzle logic-wise at least. I used the spaghetti in the restaurant, because that was the only thing available to do, and was confused by the illogic of the result. I never fired the gun, until I looked at the hints. The Sam and Max games are zany too even in a noir-ish setting, but they also establish the tone early and throughout. I had trouble getting on board, because to me, the narrative genre didn’t match with the genre of play; they felt, just… not related, and I couldn’t align the two through much of my playthrough.
Zeppelin Adventure (from the same author) doesn’t have that issue. It’s a straight-up, old-school, super-light-hearted text adventure, from the font and background choices to the exclamation-heavy text. There’s a bunch of cheerfully unexplained macguffin items to hunt down. The puzzles all made more sense to me (I especially liked the ones with animals), and there’s even some bit of backstory that you get later on, which is parceled out well. The interface still sometimes pulls attention across several areas, but unlike in Detectiveland I never missed any important items (there was was a key in a letter that falls out, something like that, there?), and I vaguely felt the puzzles make better use of the interface this time around. I needed hints on two puzzles (I missed the sign for the tortoise, and I didn’t think about the dark area up top), and there’s still one ending I didn’t get (this has multiple). But overall, I was able to jibe with this more.
(I read Emily Short’s review only after writing most of this; I did play this on mobile, and I thought it worked fine. Bit of scrolling needed to see the responses to actions, and you do have to scan different areas, but considering the amount of text needed to be displayed? Worked pretty well)