Thank you everybody - after a very trying weekend this was certainly a blast!
I’ll be publishing a debugged version of the game later today, I got a ton of great pointers, bug reports and such during the voting period. I had only one month to create the game from scratch, and a ton of things were left unimplemented, not to mention the lack of proofreading on some parts.
But wonderful, guys and gals, you really made my day!
I disagree: if you prevaricate before cleaning up the mud, you can put the game in an unwinnable situation. Of course, like most modern games, you can undo indefinitely to get yourself out of that, but I definitely wouldn’t call having to do so ‘polite’.
What I’m saying is that you can get the game into a state where it’s no longer possible to win and you can keep playing for several turns before this becomes apparent. This is qualitatively different from just getting a ‘premature ending’ which you can type undo and then proceed as normal.
Yes, but when it is apparent, the game ends with a premature ending. Plus, when you restart, you’ll know exactly what you need to do and won’t need to save. The game fits the description of polite in the cruelty scale.
You could conceivably save after spending a few turns without cleaning up the mud, thus saving the game in an unwinnable situation. It may not be immediately obvious that you won’t have enough time to clean up all the mud.
Admittedly, this might be different in the latest version.