Another Cabin In The Woods, by Quain Holtey
This scared the absolute crap out of me at first because I didn’t realize there was voiceacting, and in clicking through like a little caffienated bunny hopping about, launched about a bazillion of speaking bits at once. Whoa! (Also, peep the voice on that doctor. So deep… The dad very vaguely reminds me of Quest’s voice, too. In peeking at the cast, they’re the same person- I could sort of tell, but the drastic pitch difference made it easy enough to pretend otherwise.)
Thankfully, this game is really easy for me to read- the text is chunky, boxed in, and has nice contrast with the background. The little bits of atmospheric noise and voiceacting definitely make it stand out- I’m more used to those sort of extras in visual novels, so I didn’t expect them here! What a neat little surprise.
I think I did things a little out of order- though that didn’t break the game, I just realized after you were probably meant to play the pieces as you got them, not clean the entire house in a frenzy and bash away at the keyboard. I did intuitively figure you had to play all of the pieces before you could enter the brother’s room, though, so the game did a good job in setting that up- and that presumably the last bit in his room must’ve been the last sheet to play. It surprised me a little to find out that the dad’s name is Tom- that’s quite similar to a dear friend of mine’s, which is a little jarring, since he isn’t really the type to get into a knockout fight like that.
I’m generally not a big fan of puzzles, but this one wasn’t too difficult- though I did end up writing the combination as I went along so as not to forget the progress I’d made. I’m usually not very good with memory games!
I’m not sure if there’s any other ending- to sell the house, perhaps, but in the end I went with keeping it. It just felt right. That send off with the song in the end over the end card was lovely.
I will say- I understand why there likely wasn’t a content warning here, (as it would have probably spoiled the game’s ending?) but I do wish that there would’ve been one. Child death and car crashes are relatively common triggers, and if I’d been able to brace myself for the experience, it would’ve gone down smoother.