every turn during Scene One:
if player is in 2nd Floor: (a region)
if Scene One has been happening for exactly two turns:
say “Time’s running out!”.
Ok, upon testing, this isn’t firing. I have tested with Scenes on and the scene is definitely running. I’ve checked the map, the naming of the region (2nd Floor), and the locations are confirmed to be within it.
Any ideas, anyone? Should this code be changed? Thanks!