now I’ve played it through, with a little tip from the walkthrough for a couple of puzzles with frustrating syntax.
It runs very slowly in the later stages, and I found some more bugs. for example:
[spoiler]casting BOZBAR on yourself produces a misleading error response - you start to grow wings even though you haven’t learned the spell and don’t have a scroll with it
talking to the ghostly archivist appears to be impossible, making the Invisiclues rather misleading
the secret tunnel claims to "lead southwest’ but going southwest from it doesn’t work
the KREBF spell is implemented but not available
getting back down from the dome is problematic, “enter window” etc does not work
the rusty knife and “the knife” belonging to the adventurer can’t be disambiguated[/spoiler]
All in all, it’s a good project and I enjoyed it. Definitely worth playing. The changing times of day are a nice feature. The spells mostly work as advertised. The writing is pretty good and I didn’t see many typos.
I took a peek at the public source code to figure out what I’d missed, and the source code appears to contain a lot of vestigial features (extra spells, etc.) that are not available in the actual game. The game might run faster if the code was cleaned up, or if the red herrings were pared down.
I’m definitely looking forward to the sequel and/or revised editions.