So I have a scene where I want the player to be able to sit in a chair and get up. And I HATE THE DEFAULT BEHAVIOR. Entering it causes the room description to be displayed again, with (on the chair). Getting off the chair, same thing. So I try:
Instead of getting off the armchair1:
try silently getting off armchair1.
Instead of entering the armchair1:
try silently entering armchair1.
and get a “memory stack is exhausted” error, which I understand is caused by having the same action instead of an action. Do I really need to spend a bunch of time recoding the sitting/getting up actions to meet my needs, or is there a simpler way to just allow the player to sit and stand?
Hmm, I don’t think reprinting the room description when entering an enterable supporter is part of the standard rules – is there some other rule you’ve written that’s doing that? For suppressing the re-description on exit, you can just do:
The describe room stood up into rule does nothing.
(With added conditions as you like – there are circumstances where re-setting the scene can be helpful, though I agree getting off an ordinary chair isn’t one of them).
BTW when my tired eyes quickly flicked over the title of the thread, I read it as “Sting and [something] Are Awful in [something]” and I felt attacked
That worked perfectly. And I guess I was wrong about the sitting. It was reprinting the room description when I initially moved the player to the armchair and I-- shockingly-- leapt to conclusions.
That is terrible. You know I loved your game. Although bee attacks are really, really awful and scary, so there’s that.
All true! Though there are other As with a blue background out there, maybe one of them is a bee-phobe who lost an eye in a sailing race, it’s very possible.