oops. I was just about to come on here, and say that I found a solution to that error. I had the code ordered wrong. I had to change that whole section to…
Report giving link to chat-WhereAmI: instead say "'Where am I?' ".
Report giving text for chat-WhereAmI: instead say "Tia looks at Esher unblinking, and begins to speak. 'don't worry' she says in a sympathetic tone. 'I know you're probably shaken, but I'm not going to hurt you. Last night when I came downstairs to get a drink the entire room filled with a bright white light. I was completely surprised! You fell out of the light, all the way from the ceiling to the floor! I didn't know what to do. You wouldn't wake up, so I got someone from town to help carry you upstairs into the spare room. I hope you didn't mind waking up there too much.' ";
Carry out finding responses to chat-WhereAmI: now EsherKnowsTia is true; now chat-NoIt'sFine is sc-active; now chat-WhoHelped is sc-active; link to chat-NoIt'sFine; link to chat-WhoHelped;
that fixed that, but I still have a bug in my conversation that I can’t quite pinpoint yet. The entirety of my code is a bit messy, and will need to be tidied up, but this what I have so far…
[code]Tia is a woman in Tia’s House First Floor.
chat-HelloTia, chat-NoIt’sFine, chat-WhoHelped, chat-WhereAmI , chat-Tia-WhoAreYou, chat-TiaI’mNotSure, chat-TiaChatAgain and chat-GoodBye are chat nodes.
chat-WhereAmI is sc-shown-once.
chat-NoIt’sFine is sc-inactive. chat-WhoHelped is sc-inactive. chat-TiaI’mNotSure is sc-inactive.
Instead of talking to Tia: run a conversation from chat-HelloTia.
Report giving text for chat-HelloTia: instead say “[if EsherKnowsTia is false]Tia looks up surprised to see you[else]Tia looks up at you, blinking beautifully.[end if]”.
Carry out finding responses to chat-HelloTia: link to chat-WhereAmI; link to chat-Tia-WhoAreYou.
Report giving link to chat-WhereAmI: instead say "‘Where am I?’ ".
Report giving text for chat-WhereAmI: instead say "Tia looks at Esher unblinking, and begins to speak. ‘don’t worry’ she says in a sympathetic tone. ‘I know you’re probably shaken, but I’m not going to hurt you. Last night when I came downstairs to get a drink the entire room filled with a bright white light. I was completely surprised! You fell out of the light, all the way from the ceiling to the floor! I didn’t know what to do. You wouldn’t wake up, so I got someone from town to help carry you upstairs into the spare room. I hope you didn’t mind waking up there too much.’ ";
Carry out finding responses to chat-WhereAmI: now EsherKnowsTia is true; now chat-NoIt’sFine is sc-active; now chat-WhoHelped is sc-active; link to chat-NoIt’sFine; link to chat-WhoHelped;
Report giving link to chat-NoIt’sFine: instead say "'No, it’s alright. ".
Report giving text for chat-NoIt’sFine: now chat-TiaI’mNotSure is sc-active; link to chat-TiaI’mNotSure; instead say “Tia looks at you and says ‘Good, I was hoping you wouldn’t be to surprised, what happened anyway?’”;
Carry out finding responses to chat-NoIt’sFine: try finding responses to chat-HelloTia instead; link to chat-Tia-WhoAreYou.
Report giving link to chat-WhoHelped: instead say "'Who helped?. ".
Report giving text for chat-WhoHelped: instead say “Tia looks at you and says ‘I got chopper the town’s wood cutter to help. He’s big and strong. He was the first person I could think of that would be able to carry you upstairs.’”;
Carry out finding responses to chat-WhoHelped: try finding responses to chat-HelloTia instead; link to chat-Tia-WhoAreYou.
Report giving link to chat-Tia-WhoAreYou: instead say “Who are you?”.
Report giving text for chat-Tia-WhoAreYou: instead say “Tia looks away for a brief moment then returns to Esher’s gaze, saying 'I’m Tia, of Kileaf. I’m the flower girl here. What happened to you anyway?”; now chat-TiaI’mNotSure is sc-active; now EsherKnowsTia is true;
Carry out finding responses to chat-Tia-WhoAreYou: try finding responses to chat-HelloTia instead; now chat-TiaI’mNotSure is sc-active; link to chat-TiaI’mNotSure.
Report giving link to chat-TiaI’mNotSure: instead say “I’m not sure.”
Report giving text for chat-TiaI’mNotSure: instead say “Esher looked up at Tia and said ‘I’m not sure. I was on the light, the lighthouse back home, and all of a sudden I was surrounded by a bright white light.’ he paused for a moment and added ‘I must have fallen off, or drifted.’ he paused a moment then asked ‘Where’s Kileaf anyway, in Celius?’”;
carry out finding responses to chat-TiaI’mNotSure: try finding responses to chat-HelloTia instead.[/code]
the new bug is coming from this section here…
[code]Report giving link to chat-Tia-WhoAreYou: instead say “Who are you?”.
Report giving text for chat-Tia-WhoAreYou: instead say “Tia looks away for a brief moment then returns to Esher’s gaze, saying 'I’m Tia, of Kileaf. I’m the flower girl here. What happened to you anyway?”; now chat-TiaI’mNotSure is sc-active; now EsherKnowsTia is true;
Carry out finding responses to chat-Tia-WhoAreYou: try finding responses to chat-HelloTia instead; now chat-TiaI’mNotSure is sc-active; link to chat-TiaI’mNotSure.
Report giving link to chat-TiaI’mNotSure: instead say “I’m not sure.”
Report giving text for chat-TiaI’mNotSure: instead say “Esher looked up at Tia and said ‘I’m not sure. I was on the light, the lighthouse back home, and all of a sudden I was surrounded by a bright white light.’ he paused for a moment and added ‘I must have fallen off, or drifted.’ he paused a moment then asked ‘Where’s Kileaf anyway, in Celius?’”;
carry out finding responses to chat-TiaI’mNotSure: try finding responses to chat-HelloTia instead.[/code]
when the player gets to choose option who are you the answer is dissplayed, and then that’s all the player can choose…for some reason it’s not linking to “I’m not sure.” That option never appears, and now all the player can do is choose 1 over, and over…which is “who are you.”