Include Simple Chat by Mark Tilford. Talking to is an action applying to one visible thing. Understand "talk to [someone]" as talking to. Report talking to: say "You have nothing to say.". Living Room is a room. Larry is a man in Living Room. Hello larry, hows tricks, good bye are chat nodes. Report giving text for hello larry: instead say "Larry looks up as you approach him.". Carry out finding responses to hello larry: link to hows tricks; link to good bye. Report giving link to hows tricks: say "'How's tricks?' " instead. Report giving text for hows tricks: deactivate hows tricks; say "'Just fine.'" instead. Carry out finding responses to hows tricks: link to good bye. Report giving link to good bye: instead say "'Good bye.' ". Report giving link to good bye when second chat node is hows tricks: instead say "'Well then, good bye.' ". Report giving text for good bye: instead say "'You too.'". Instead of talking to larry: run a conversation from hello larry. Test me with "talk to larry / 1 / 1 / talk to larry / 1 / talk to larry / 0".
How should I change this code in order to, for example, change the value of a truth state?
ExampleVar is a truth state that varies. ExampleVar is false.
Let’s say I want this variable to be true in case the player chooses to say “How’s tricks?” instead of “Goodbye.”. How could I do that?