Now that Rule 5 doesn’t apply any more, I’ll be able to expound. Hopefully not into TLDRville.
I’d planned to update a lot more than I did, and I was worried I might be abusing the rule. I don’t feel that way any more. Because even doing minor stuff is exhausting. The stakes are high in-comp. For me, making those small tweaks paved the way to realizing the big stuff I needed to fix. I am talking about learning, understanding and implementing extensions.
Someone made the point that a person could just have the game beta-tested during the competition, which is possible…but who are the beta testers going to be? They’re all likely to be playing the games. So thorough beta-testing is not really possible. And I’d rather see a game, whether I’m competing against it or not, that is more likely to do the small things you know the writer’s talent allows instead of having moments where I’m pretty sure the author meant to mean this, or they may’ve skipped explaining something.
These sort of touch-ups are ideal, and I don’t think they were abused. And I think that while having the authors’ forums to discuss future goals helped, it was also nice to have the option to do something about it. Now it’s debatable whether the rule or the reaction to the rule spurred me trying to nail things out…but I think six weeks of helplessness can be very, very tough for an author.
And as others pointed out, nobody’s under obligation to play the latest version.
I just want to do things right. I understand my game’s subject matter may turn people off. But I think having the option to update helped. There is a lot I want to do in my game–small items or scenery that give hints, tying up the endings better, and tidying up conversations, for starters. This isn’t something that can be dashed off. I soon realized my time was better spent reading the Inform documentation that’s out there.
And I guess I have been in too many situations where people have deliberately said “We can’t STOP you doing X, but…” when of course they were trying to stop me doing it all along. There was clearly no malicious intent before the revision rule, and there is no malicious intent on the part of people who dislike it. But all the same there are rules that can’t STOP authors making needed updates when they’re most immediately motivated (e.g. right after a tough review,) but without a revision rule, there’s one less reason to go through all the steps ASAP.
I can’t say for sure whether or not I would’ve researched skeins, written up test cases, a formal test plan, or written all possible outcomes of the baseball game inside my game, or even started to look into extensions and conventions that would make my code neater and minimize testing. But knowing games could be updated was an immediate morale booster and probably spawned some of the more forward-looking discussions and posts in the authors’ forums.