Should MOVE BALL TO BAG trigger a Take as well as Transfer?

So this is how the standard library works, in 6.12.7:

Constant story "Test transfers";
Constant headline "^A test game!^";

include "parser.h";
include "verblib.h";
include "grammar.h";

Class Flower;

Object Quarry "Quarry"
	with
		description "Big quarry.",
	has light;

Object -> Box "box"
	with
		name 'box',
	has container open;
	
Flower -> -> Lily "lily"
	with
		name 'lily';

Flower -> -> Rose "rose"
	with
		name 'rose',
		before [;
			Take, Remove:
				"The thorns are terrible. You can't pick it up!";
		];

Object -> HotBall "red hot metal ball"
	with
		name 'red' 'hot' 'metal' 'ball',
		before [;
			Take, Remove:
				"The ball is too hot!";
		];

Object -> SmallVase "vase"
	with
		name 'small' 'vase',
		description "Only big enough for one flower.",
		capacity 1,
		before [;
			Receive:
				if(~~(noun ofclass Flower))
					"The vase is only made for putting flowers in!";
		],
	has container open;

[ Initialise;
	location = Quarry;
	print "^^^According to DM4, page 89, it should be enough to block ##Take and ##Remove to make sure that an object
		doesn't end up in the player's inventory.^^";
];


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