Somewhere, Somewhen is a large fantasy game written in qBasic64 for Windows.
This is my eighth adventure, coded from the ground up using no utilities. It has a very powerful and comprehensive parser.
It is currently complete and fully functional, and I have played it through several times myself from start to finish without any obvious problems. There is no doubt, however, that there will be the odd hiccup hiding in there somewhere. As the author, you know exactly what you should be doing, and it’s only when it’s played by others that bugs and oversights are likely to surface
The minimum number of moves to complete it is somewhere around 350, but of course this is likely to be more than doubled for other players.