Hey All–
I have never messed with any type of scoring, but I want to keep several scores that will be hidden from the player. Like so:
Every time the player does something ridiculous, their Ridiculous Score is incremented.
Every time the player does something malicious, their Malicious Score is incremented.
And I want to do this for about 6 different scores. So:
RidiculousScore is a number that varies. RidiculousScore is initially 0.
MaliciousScore is a number that varies. MaliciousScore is initially 0.
Carry out chicken dancing:
Say "You dance like a chicken.";
increment RidiculousScore.
etc, etc.
Then I want to have different endings based on which score is the highest. I can’t get the syntax right for making all types of scores fit under one category, like “GameScore is a kind of value. RidiculousScore is a Gamescore.” With the idea being that at the end I can have “If MaliciousScore is greater than every other GameScore: MaliciousEnd.”
Or something like that. I can’t find a good example of something like this in the docs, and all my attempts to corral the various scores have failed.
Can someone point me to the right place in the docs? I don’t think I can keep all these separate scores with the built-in scoring system, and I’ve been searching for some time without finding a good example.