I’m searching for examples of Inform extensions + games that either a) depended on language features from that release (which came out 2014-05-07) or b) were noticeably easier to create (according to the author) because of that release.
The only example I have off the top of my head is my own 18 Rooms to Home, which relies on the story viewpoint change.
Do you have examples of others?
A quick review of language changes in that release:
The Inform language
5 (a). Text
5 (b). Story viewpoint and story tense (first/second/third singular/plural, past/present/future)
5 ©. Adaptive text (such as: say “[The noun] [are] pinned down by Dr Zarkov’s force field.”)
5 (d). Verbs as values (such as: showme the list of verbs meaning the containment relation;)
5 (e). Non-English Inform (with French mostly? implemented)
5 (f). Responses (such as: The print empty inventory rule response (A) is “Your hands are, like,
5 (g). Variables and named constants (such as: The speed limit is always 55. and: The wolf count is initially 31.)
5 (h). Floating-point arithmetic
5 (i). Miscellaneous minor changes to the language
5 (j). Removal of procedural rules
5 (k). Removal of deprecated phrases
The Standard Rules
6 (a). Actions and the world model
6 (b). Implicit taking
6 ©. Story conclusion and scoring
6 (d). Miscellaneous minor changes to the Standard Rules
…all discussed in full detail here: inform7.com/learn/logs/6L02.txt