ScottKit producing misplaced/out-of-order strings

I’m having trouble parsing what you mean by those halves, can you rephrase?

Are there any SA games in the wild which successfully run at >99 messages on any interpreter? The OG Adams and Howarth games all seem to adhere to that limit.

ScottFree and ScottKit both disliked my >99 message build of this game. Maybe that’s because of this “half” thing you’re talking about that I don’t know what it is, but I don’t know what one would do about that, either.