The Last Christmas Present
A computer implementation of an actual real-life treasure hunt, if I understand correctly.
I could easily go back in time and picture myself as an excited thirteen-year-old roaming through the house piecing together clues and directions from a Dad-drawn map. The joy and fun of the real-life experience shine through in the writing, especially in the small asides (TWIRL). I think there are many inside jokes and shared memories connected to this piece, not in the least that it is set in the girl’s own house.
Sadly, the real thing doesn’t translate very well into IF. At least, it doesn’t in this instance. The father and daughter (and presumably other family members) have their shared memories of the hunt and the familiar layout of their house to fill in mental images and evoke feelings of wonder and joy.
We, more distanced players/readers, do not have this inside touch. To bring about the same (or at least similar) emotional connectedness, the game would have to be much more rich in its descriptions and deeper in its implementation.
Someone unwrapped a beautiful present in the room and I caught a glimpse of it. I liked what I saw, but I remained a remote bystander.