[Rosebush] Studies of ZIL

From our own @SomeOne2, a new Rosebush article that’ll be part of a series looking at ZIL, the Zork Implementation Language; that’s what Infocom used to write their games, and it’s still being used today (you may remember Max’s entry in last year’s Comp, Milliways, which was a sequel to Infocom’s Hitchhiker’s Guide to the Galaxy) This installment starts us out with a deep dive into the various incarnations of the virtual machine created to run games written in ZIL, the Z-Machine, with an eye towards how these technical shifts impacted Infocom’s games:

We’ll be hoping to share future installments, which will get more into the nitty-gritty of how ZIL works, as Max writes them!

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