Reverse-engineer zblorb

I have a game file I wrote a number of years ago but I no longer have the source code. I was wondering if anyone here knows how I could reverse-engineer a zblorb file, or if theres a way I could take an existing zblorb and make it run properly with Parchment, because it doesn’t seem to be properly configured. I apparently did something wrong when I compiled it, but I am not sure why I didn’t test it thoroughly when I first wrote it.

If you can play it in any other interpreter then it will play in Parchment. Are you sure it doesn’t work?

I’m not sure. The text in the manual says to add a line that reads "Release along with an interpreter. " and I don’t know if I did that.

OK never mind I figured it out. Thanks.