Replaying Curses (by Graham Nelson)

Just finished the game; it absolutely gets better the further you go on. I’m glad that not every description is implemented, that would be overwhelming (although it’s very funny that perhaps the most important item in the game, the bluish stone, has no description).

I definitely think it was designed to be talked about between groups of people and solved as a ‘team’. So much hints to that, like random events you can observe.

The game is also more merciful than I remember. I didn’t realize you can get a new daisy chain by dropping the old one. Alexandria in particular is a lot better than I remember, since every other time I used nothing but walkthroughs all the time; there are a ton of ways to return and retry things. And the two hint systems give a lot of good hints.

There are a couple of things I still don’t understand how to get without a walkthrough. How do we know to knock on Sorostris’ door while wearing the grey cloak? The angel says it’s inside out, but doesn’t say to knock on the door while wearing it. Is there a hint that priests wear grey cloaks? The second one is How do we know to wedge the oubliette opening in the Greek temple with the pumice stone? Decompiling shows that the prop can also be used. Any reason we’d think of using one of those two in particular, or propping it while not inside?

When did the exclamation mark leave the name?

Finally, are there any Hint threads/Invisiclues for Curses?

Edit: Okay, for my first spoilered question, I looked at the decompile at There is a painting of Sosostris in a grey cloak.

5 Likes