Hey, I’ll join in. One of my older games has a square on the Great Play Marathon grid, so I thought it was a good opportunity to revisit it and make a few tweaks:
- tweaked and improved the UI
- improved hinting (esp. in ‘story’ mode)
- improved information in the ‘tasks’ list (both modes)
- replaced and improved a few images
- a few backend updates to neaten stuff behind the scenes
But the biggest addition is a slightly experimental feature: ‘dynamic ambient audio’ has been added throughout the game – this mixes around 30 different sound clips as you explore – to make the game more immersive (or more annoying – you decide).
If anyone does give this a try (even if just for 10mins) - I’d love to know if this works (as I’ve discovered that audio cross-fading doesn’t work at all on iOS devices - but it should work on everything else).
Anyway, an updated version of the game has been uploaded today, and is available here: The Kuolema by radiosity