I have a game that has several regions. In order for the player to successfully complete his/her play, they must find one item in each region and give it to the “Tax Collector”. It appears to me that in order for this to happen, I must have a Tax Collector in each region. This means I have to create a separate TC in each region as it appears I can not move one TC across region boundaries. Is this correct or am I confused again?
Can I create global characters that will span region bouneries?
Sure. I’m a little confused by what you’re envisioning, but it’s possible to move any character to any room with a “now X is in Y”.
It’s also possible to create a region that encloses other regions: The House Region can be in a Neighborhood Region, along with the Neighbor’s House, the Park, and the Grocery.
What have you been trying that’s giving you trouble?
Oh, that’s very important. Check out 8.11 of the documentation, and chapter 8 in general. (As section 8.7 says, “Move X to Y” should also work in this case.)
Actually, my problem was quite a bit simpler than I had imagined it: All I had to do was move the tax collector off-stage then back on when I need it again.