A charming little puzzle game, but I would have wished for something deeper. I never felt stuck for too long, which is pleasant, but none of the puzzles really blew me away, either.
I especially feel like the relationship between Gabriel and Demeter could have had more to it. They’re just a happy couple. I think adding more knick-knacks around the cabin could have told the story of how they found each other, what their conflicts/differences are, etc.
Similarly, nothing really critical was at stake in the story. Instead of finding a seven-part key, maybe a character problem could be resolved over the course of the story?