Autosave option: the interpreter can save state after every command and restore it when relaunched.
Fixed a bug where local variables were corrupted after restoring a saved game. (Did not affect UNDO, only RESTORE.)
Fixed a bug where the MORE prompt could get stuck on (particularly when you use browser-view zoom).
(These fixes were already in Lectrote. Now they’re officially released in Quixe. I have not yet bumped Lectrote so that it says “contains Quixe 2.1.4”, but I will soon.)
The autosave option is not turned on by default. I think I’m going to turn it on in the next I7 “release along with an interpreter” template. If you want to do this yourself, it’s easy – add the option “do_vm_autosave: true” to the game_options object in your play.html file.
I have only one picture, appearing at the beginning of the game. Are you saying that I can put it directly in a directory ? Which one ? I tried uploading the image directly in the main directory, then in (game)\interpreter, then in (game)\figures, I tried everything…
I just upgraded to Quixe 2.1.4 - the picture still doesn’t appear, and the previous message (“[Picture number 4 here.]”) isn’t displayed anymore, too.