There’s a known bug or bugs involved with GET ALL FROM (SOMETHING). Good news is they have thoroughly discussed and folks have come up with workarounds/fixes you can try. Feast your royal jellies on topics such as this one:
Apologies if this has already been reported, but I can’t find any reference to it in the Bug Tracker or on the forum.
[code]“Test1” by “J. J. Guest”
Desert is a room.
A sack is in the desert. The sack is a container. The sack contains a goblet and a skull.[/code]
This is the response of the game when the sack is on the ground:
This, on the other hand is what happens when we take the sack first:
Is this a bug? I’m using 6M62 (Windows).
and this one:
I’ve been playing around with this example, and I found that before the problem you’re trying to solve, there is another problem. If the player is wearing the suit, even the command GET ALL FROM POCKETS doesn’t work (“There are none at all available!”). You’ll find that if you drop the suit, then GET ALL FROM POCKETS works, but still not GET ALL FROM SUIT.
So your problem is real when the game is aware of the suit, but something about that deeper level “multi-inside” programming that applies t…
-Wade
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