Question over parser games [Commercial Success]

That’s exactly what a friend of mine tried when I showed him my game once. He saw a table and typed “go to table” because that’s how it works in graphic adventures. Luckily I was there to explain the difference, but he got frustrated and/or bored very soon after that and gave up.

Sure, we all had to learn text adventure conventions, and did. That’s how we’re here today. But they’re not intuitive. They only seem that way to us after decades of practice.

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