Math.random() as seed for randomness. Chapbook uses date and time as seed. Is there any noticeable difference between these two methods for an RPG (which uses a lot of randomness)? If yes, is there any possibility to use the
State.prng.init to set date and time as random seed for SugarCube?
Not unless you start many games per second and compare them.
You could, but I generally don’t recommend it. When initialized, the seedable PRNG used by SugarCube will automatically seed itself with a far better seed than simply using the date and time as its seed would.
Got it. Thanks.