That’s very kind. I had actually suggested the idea of a competition on the ADRIFT forum shortly before the idea came up on the Quest board [emote]:lol:[/emote]. Perhaps you could swing past and ask there too?
While the idea was suggested, there are no formal plans to include any other IDE’s in QuestComp (this year), so I would encourage you to continue setting up a competition for ADRIFT separately. This is not to say that Alex, myself, or anyone else at the Quest forums have anything against ADRIFT, it just didn’t seem to coalesce well this time around. @Campbell: If you’re interested in doing a joint/VS competition sometime in the future, I would recommend you speak to Alex about it directly. I would be happy to organize it if you two agree on a general concept for it.
It’s probably best that you don’t suggest things on an initial post about a competition if you don’t mean it. I quite liked the idea of a head to head (as I posted on Alex’s forum), but I am not fussed either way.
They’re unrelated, but share some common features. They’re intended as easy-access languages, as opposed to the more code-heavy Inform/TADS/Hugo; they have fairly distinct communities with their own design expectations; they historically have entered few games into general-admission comps (and those that have been entered have tended to do poorly).
Quest is indeed intended to be easy to pick up, but the “mission” is a bit broader than that. It’s not all about being “easy” - there’s a full programming language behind Quest, so the idea is that it’s easy to get started, but gives you all the power you need.
Indeed one of the aims of QuestComp is to explore the uses of some of these - such as automatic mapping.
Quest is also fully open source. Unlike Inform, nothing is developed in secret, and the project accepts pull requests. There is a core library of functionality which is written in Quest’s own programming language, meaning if you know Quest, you can also add features to it for the benefit of everybody.
Oh and you can create smartphone and tablet apps too.
So really, I suppose it’s intended as an open project to bring new kinds of interactive fiction to new kinds of audiences.
The site-page for the comp should go up around Tuesday, March 12 or shortly thereafter.
In the meantime, if anyone would like to submit intent to compete (or volunteer to judge), you can go ahead and e-mail me:
Well, all three of them introduce IF to non-programmers. (Inform 7, not 1-6) Just like Eric Eve in his TADS vs Inform 7 comparison said, there are many similarities between [Inform 7 and TADS] but these are deliberate. For example, most systems have the room on top of the containment hierachy. So they are related but different.
Yeah, I emailed the guy maybe the day before yesterday but I haven’t heard anything yet. (My own entry is incomplete so I held off entering it-- so if you see something Plague themed in a later comp, you’ll know why…)