Quest 5 - creating iPhone, iPad and Android apps

I’m working on a tool which converts Quest games into pure Javascript, which can then be used to package games as apps for the various App Stores.

I’ve written a blog post here: textadventures.co.uk/blog/20 … d-android/

Very nice! You couldn’t whip me up one of those for ADRIFT could you? :smiley:

Start by writing out a specification for Runner.

Like:

  • Exactly when does it substitute ALRs?
  • If more than one ALR can run, which will be substituted?