this is an obscure issue (i’m may the only one on the planet right now compiling dialog games to C64 disk images) and probably only an issue Linus himself could address. but i’ll throw it out there.
games run great on the C64 A-machine interpreter except for this annoying brief artifactual square flash when the text scrolls a certain amount. it won’t do it for a simple ‘take…’ or ‘drop..’ but will do it reliably with a look (or with a room description).
i’ve attached a 10-second clip of this in action (change the .txt back to .mov) it’s not a huge deal but annoying since once you’ve seen it you can’t stop seeing it.
a_machine.txt (2.7 MB)