It’s going very well with Mr. Newcomb’s Default Messages extension! Again, thanks for the help with that, guys.
I’m attempting to describe non-held objects according to rather old-fashioned Infocom norms, by overriding each object’s normal appearance upon being encountered, like so:
First Object is a thing. “There is a first object here.”
So far, so good. Chiefly, I’d like to stop I7 from printing a line break before notifying the player of currently seen objects. In other words, this…
==========
Testing Room
You are standing in a featureless room. How unadventurous of you!
There is a first object here.
You can also see the second object here.
==========
…would instead read:
==========
Testing Room
You are standing in a featureless room. How unadventurous of you!
There is a first object here.
There is a second object here.
==========
I’ve tried every combination of periods/no periods and “[run paragraph on]” additions, and I just can’t get rid of those pre-object blank lines. Is there a “move cursor up one row” command, such as in BASIC, that’s not covered in the docs?
I’d also -love- to get rid of “You can also see,” just as I’ve excluded it in my wish-readout above, and simply have the game print my object’s description as I’ve typed it, even if it’s been picked up and dropped. I’ve tried this:
==========
Every turn:
now every thing is unmentioned.
…but it’s not working. I’m at a loss! Thanks for reading, all. The assistance I’ve received here thus far has been invaluable, and much appreciated.
[Edits were for extra clarification.]