The Wizard and the Princess? The line drawings did take a while. One of the few games I gave up very early on (games were too expensive to abandon!)
Oh, that’s it! There was a desert scene with a snake or a lizard? And the drawings were so bad that it was hard to tell what they were. I remember something being under a rock that I thought was a hat, and it made me crazy. I don’t remember if I finished it, but probably not, since I must have been only 10 or 11 at the time.
Thanks so much for naming it!
Here’s a question: who here’s first IF wasn’t parser-based?
I think my first IF would probably be Depression Quest, probably ~2013? but the first one that actually caught my interest was Harmonia. I played MUDs some before that, in high school, but it’d be hard to classify those as IF? I never cared for parser games, but MUDs are kind of different, since it’s much more about, like, combat.
I remember playing Paranoia on the command line. Does anyone remember playing that Choice based game? It was long time ago, so all text. In fact, I think it may be done by using bash select command. An interesting one, to be sure.
Sorry, Paranoia? Like, an adaptation of the role-playing game with Friend Computer? Surely not this Paranoia?
If somehow somebody made that Paranoia into a game that you could play on the command line I would 100% try it.
Yeah, that Paranoia setting. I dimly remember it. It was very light-weight – a short game-book sort of game.
It seems to be hard to track down. It was in the bsd-games package but “removed because of the lack of a clear licence”.
Hm, this looks right: GitHub - spkane/c-paranoia: The old paranoia game that was written in C from the BSD games package.
This is a solo paranoia game taken from the Jan/Feb issue (No 77) of “SpaceGamer/FantasyGamer” magazine.
I’m pretty sure they weren’t my first, and I don’t recall any names, but there were a ton of choice-based BASIC games floating around in the late 70s/early 80s. Some didn’t even offer rudimentary graphics, only short descriptions and a menu of “What do you do next?” options.
It is vaguely disorienting that, according to this poll, a good ~40% of the people on this forum played their first IF game before I was born.
Same here, but make it 65%.
Not only that, I don’t think I have played an IF game published before I was born except for the Hitchiker’s Guide to the Galaxy (or as far as I got into that game, anyway).
Yes, that’s it. It was very short-lived. I was wondering about it because it was darkly funny in all the right ways. I thought it would be more popular.
Not necessarily. It varies by MUD genre. For me playing MUDs back in the early 1990s - a LPMUD - it was more about solving quests and puzzles to reach wizard level. And then coding new quests in LPC - the very first interactive fiction I wrote.
For me MUDs are multi player text adventure games, which I think it would be hard not to argue for as a form of interactive fiction. True they are not the sort of narrative style favoured in choice based IF, but given the overlap of text adventures and IF I think the link is there.
Today is the Same as Any Other by @keturion is set in a world inspired by Paranoia.
Thanks @nilsf … the Bunker is based on the world of Paranoia but also slightly different. I tried to make it a little more realistic in terms of personal relationships. Hard at work on a sequel which I hope to have ready for the fall.
Honestly, all my early experiences were either CYOA paperbacks (including the Fighting Fantasy series) or computer games like Leisure Suit Larry, Hunt the Wumpus, and Oregon Trail.
I somehow literally never heard of Zork (to me, it sounded like Mork as in the Robin Williams show, which is why I didn’t pay any attention) until the 2000s, probably because I moved to Europe in the early 1980s and it wasn’t a thing over there. I probably tried my first parser game several decades after choice-type games.
I started with Adventureland on a friend’s Vic-20; this would have been the autumn of 1983. I remember we spent ages trying to move the bees in the bottle but they kept suffocating. We worked our way through the first 5 titles from Scott Adams which were the only ones from his canon that were released for the Vic at the time.
Just after this another mate of mine bought a BBC B (I had just bought an Atari 800 (48K, wow!) and we always argued over who had the better machine)). I recall he purchased Philosopher’s Quest which I think was Acornsoft’s first release and we got lost in the ME passages. He bunked off school the next day and came in on Monday morning with a newly drawn map of the area and announced he’d completed it.
Meanwhile I got hold of a dodgy copy of Savage Island Part I for the Atari but it kept crashing as home made copies tend to do.
And here I am 39 years later playing another game (Hezarin) from the same stable as Philosopher’s Quest…
I am among 8% of those who started in the 2005-2009. Ditch Day Drifter by Michael J. Roberts was my first game.
Have you played Return to Ditch Day?
A superb puzzler. One of the best I’ve ever played.
Thanks, added to my list
The first text adventure game I ever played was Humbug by Graham Cluley. It was on a CD called something like The Complete Encyclopedia of Games, which was basically just a freeware compilation. I played about five minutes, said, “Wow, this is really boring,” and didn’t touch IF again until about 25 years later.
Which isn’t to say that Humbug is a boring game. I am sure it is very entertaining. I just wasn’t at a point in my life where I could appreciate playing a text adventure game over something like Doom or Duke Nukem 3D. Thankfully, I am no longer like that.
I definitely encountered at least one text adventure as a child in the early 90s, though I couldn’t tell you which one it was (probably Zork or Adventure). I even remember trying to program one on an old Apple at my school, though I lacked the programming knowledge to get very far. My main exposure to the parser was through Sierra’s graphical adventures, which I grew up playing a lot of. Around 2004, I had my memory jogged by the parody game Thy Dungeonman on the Homestar Runner site, which I loved. Around 2010, I saw the documentary Get Lamp and learned that people had never stopped making these things! That really caught my attention and led me to play a few games and start planning my own.
wow, (165/100)*8 = 13 fellows whose are actually around IF since the days of Colossal Cave and Mainframe Zork !!!
awesome !
Best regards from Italy,
dott. Piergiorgio.