I’m curious if anyone is playing around with with 10.2.0-beta yet. If so, what has the experience been like so far.
I am considering digging into it myself because there are several pieces of functionality listed in inform-evolution that I would like to try out. Specifically: IE-0003, IE-0009 and IE-0010.
They are all listed as Implemented but unreleased. I assume that means they are available in the beta, is that assumption correct? What is the beta experience like right now?
0010 looks great! In all of my games I model topics as physical objects carried by the player, rewriting all the standard rules to make them invisible.
So this idea of “concepts” that have all the properties of physical objects but don’t show up in inventory and have no scope issues is really great. I’d definitely switch over to that once it comes out!
Yeah, as Zarf says, just speculation – but April 28th was the initial release of Inform lo these thirty years ago, and Graham’s tended to roll out big updates on that day (that’s when he made the open source announcement last year). So the increased Github activity and the proximity to the 28th make me suspect we’ll be seeing something on Friday.
Yes. In the absence of documentation for it, I haven’t tried mucking with Dialogue and Concepts.
You’re not likely to notice anything else different. Here’s the biggest one I know:
You can now specify object kinds other than things in action declarations. You cannot specify visible or touchable: they’re all visible (i.e., unconstrained). “thing” in an action declaration continues to mean any object. Grammar tokens referring to non-thing objects implicitly have any: scope is no longer an applicable concept for non-thing objects specified in understand lines.