To me, an inner mind that talks to you sounds unbearably exhausting lol.
When I was little, a popular question with my friends was “in what language do dogs think”. For a while, they thought it might be German. I feel like my brain crashed trying to ponder this question, because I assumed they just attached abstract possibilities and feelings to images of stuff in their heads like I usually do. It seems weird that language would have to get involved at all.
And then I was informed that people actually do talk to themselves in their own minds, and that this wasn’t just a theater trope for getting internal information to the audience. People mentally work through problems in a way similar to how they verbally coordinate in teams. Fascinating!
I feel like the speed at which I think varies quite a bit, maybe because I have no internal monologue, and it doesn’t necessarily change with complexity. I think it kinda varies according to what I use for a visual model on a per-subject basis.
There are some high-complexity things that I can work through lightning-fast, but there are also some dead-simple things that others have a thought-reflex for, but it will take me 10-20 minutes to arrive at a conclusion. So, I can visually think in four dimensions, and quickly hash out algorithms for quite a few complex problems, but then I will literally spend an entire day trying to understand sarcasm or romantic hinting. If someone tells me to look at a situation around a person and infer what that person might want, it will take me 20 minutes, and then my answer will be wrong, and it will take another 30 minutes before getting the correct answer.
This might also be why I rarely ever write stories in first-person perspective. Most of my stories are third-person, and most of my interactive fiction (attempts) are in second-person. I’ve only ever used first-person in real life when I’m retelling an event that I was involved in, or explaining my feelings and ideas to someone else, so as a consequence this game will probably sound like someone retelling what’s happening, but in present tense.
My other favorite thing to tell people–as this is apparently also not normal–is how I don’t remember people as literal people. In my head, a person is remembered as an entire landscape, which is visualized according to a translation of their habits, behaviors, preferences, beliefs, and other stuff I know about them. The better I know a person, the larger the landscape gets. For example, in my mind, my partner looks like an entire temperate rainforest, with quite a lot of trees, and there’s a very tiny clearing in the middle of it that shelters a small, two-story library, constructed in a style similar to a log cabin. It is overcast, and around 10am. The lights are still on, despite having plenty of windows. To the north, there is a castle built upon a cleared hill. To the west, there are mountains. To the east, there are tree-covered hills. A highway runs east-to-west somewhere far to the south.
I feel like I probably remember people like this because my brain lacks the part that remembers/recognizes faces (the condition is called prosopagnosia), so I remember people like this instead.
Full disclosure: I will not be describing characters in this way during the game I’m working on, lol. I will try to describe them more like how other authors do. However, there’s an interesting game idea in examining a character to teleport to a landscape that represents them…